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<title>maph's CGPortoflio Gallery</title>
<link>http://maph.cgsociety.org/gallery/</link>
<description>maph's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>GameArtisans Sculpt Mini #1: Mud Monsters</title>
	<link>http://maph.cgsociety.org/gallery/700325</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/310329/310329_1227510061_small.jpg"><br><br>My final entry for the first sculpting mini on gameartisans.org<br />
Sculpted and screengrabs taken from Mudbox 2009. Base mesh modeled in XSI.]]>
	</description>
	<pubDate>Mon, 24 Nov 2008 07:01:16 +0000</pubDate>
	</item>
	<item>
	<title>GameArtisans Mini #18: Zombie Allstars</title>
	<link>http://maph.cgsociety.org/gallery/700327</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/310329/310329_1227510223_small.jpg"><br><br>My final entry for the Gameartisans Mini #18 challenge. Zombie allstars: Create your favorite game-character in a zombie version.<br />
<br />
Modeled in XSI and textured in Photoshop]]>
	</description>
	<pubDate>Mon, 24 Nov 2008 07:03:46 +0000</pubDate>
	</item>
	<item>
	<title>Xni'll</title>
	<link>http://maph.cgsociety.org/gallery/665972</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/310329/310329_1219213119_small.jpg"><br><br>Xni'll, a doglegged biped alien creature design.<br />
Started out as a simple silhouette exercise, but turned out into a complete realtime creature.<br />
Weighing in at approx. 4500 triangles, with one UV sheet. Spec, Diffuse and Normal textures at 4K in this particular render.<br />
<br />
XSI, Mudbox for sculpting, ZBrush and Photoshop for texturing.]]>
	</description>
	<pubDate>Wed, 20 Aug 2008 06:18:44 +0000</pubDate>
	</item>
	<item>
	<title>Deformed</title>
	<link>http://maph.cgsociety.org/gallery/592128</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/310329/310329_1207325359_small.jpg"><br><br>A gesture, pose and forms exercise.<br />
I started out with a couple of extruded boxes and posed them in Softimage|XSI and bring the posed cage into Mudbox for sculpting.]]>
	</description>
	<pubDate>Tue, 05 Feb 2008 07:43:45 +0000</pubDate>
	</item>
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