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Kristof Minnaert
Maph
Character modeling


Location:
Ghent, Belgium

Language(s):
Dutch, English

Member Since:
January 2008

Last Updated:
4 April 2008

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Xni'll
Photoshop, XSI, ZBrush
August 2008


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Xni'll, a doglegged biped alien creature design.
Started out as a simple silhouette exercise, but turned out into a complete realtime creature.
Weighing in at approx. 4500 triangles, with one UV sheet. Spec, Diffuse and Normal textures at 4K in this particular render.

XSI, Mudbox for sculpting, ZBrush and Photoshop for texturing.

 
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