Kristof Minnaert Maph Character modeling Location: Ghent, Belgium Language(s):
Dutch, English Member Since: January 2008 Last Updated: 4 April 2008 Portfolio Views: 1520 Chosen as Favorite: 1
Groups:
Xni'll Photoshop, XSI, ZBrush August 2008
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Xni'll, a doglegged biped alien creature design.
Started out as a simple silhouette exercise, but turned out into a complete realtime creature.
Weighing in at approx. 4500 triangles, with one UV sheet. Spec, Diffuse and Normal textures at 4K in this particular render.
XSI, Mudbox for sculpting, ZBrush and Photoshop for texturing.